URBAN INFERNO
An immersive VR experience visualizing urban heat and climate futures.
Exploring the Arizona, 2053
A once livable city's future shaped by the rising heat index
Overview
Urban Inferno uses XR to translate complex climate data into an interactive urban experience. Through spatial storytelling and real-time feedback, users witness the impact of rising temperatures firsthand. The experience encourages awareness of sustainable urban design.
VR experience Design
PHASES OF JOURNEY
The experience begins as users enter the city of Belmont, Arizona, exploring rising heat-index mappings driven by present-day climate decisions. The environment then transforms to reveal the devastating consequences of extreme heat in the year 2053, showing a city rendered unlivable. In the final phase, participants interact with a 3D city model to rebuild and make sustainable choices that shape a more climate-resilient future.
Travelling through the space to land on Earth
Explore the city of Belmont in Arizona & learn about the rising Heat Index
Experience the future consequences of rising heat index
Interact and change the future outcomes by your decisions
OUR JOURNEY GUIDE
Breeze is an AI narrator who guides users through the VR experience with a calm, informative presence. As the environment evolves from present-day Belmont to a future impacted by climate change, Breeze explains key insights and consequences in real time. The narrator helps users reflect on their actions while encouraging sustainable decision-making to shape a better future.
Introducing
Breeze
DESIGN PROCESS

01
Mapped the user’s spatial journey to ensure a seamless and immersive XR experience
Journey Map

02
Crafted narrative scripts to guide users through a compelling climate-driven story
Script Writing

03
Implemented interactive experiences and spatial interactions using Unity
Design Board

04
3D Asset Dev
Implemented interactive experiences and spatial interactions using Unity

05
Implemented interactive experiences and spatial interactions using Unity
Sound Dev

06
Grow without limits. Our platform adapts to your needs, from startup to enterprise.
Unity Dev
INTERACTION ELEMENTS
Demo Day at ASU
Team
Professors of ASU Mix Center
ASU Dreamscape Learn and ASU Meteor Studio
Storytellers
Design Team
Software Dev Team
Audio Team
MY ROLE
Software Development Team
Technical Designer & Unity Developer
Translated design and narrative goals into an immersive VR experience in Unity.
Spatial Design & Scene Building: Created core scenes, arranged 3D assets, and implemented Belmont’s environment.
3D Asset Integration: Optimized SketchUp and Blender models for real-time VR performance.
Interaction & UI: Implemented hand-tracking controls for intuitive object manipulation.








